A team should consist of 10-12 players and there are no gender restrictions. Maximum of (6) players will compete on each side at a time. Teams are allowed to begin and continue play with a minimum of four (4) players. Additional players will be available as substitutions. Players are only allowed to participate on a single team once the tournament begins. ALL members of a team must play at least one (1) game per match, unless injured.
THE PLAYING FIELD
The field of play is a futsal court divided into 2 equal sections by a center line and attack lines (white) 3m, and parallel to the centerline.
A total of 6 coated (foam) balls in play: four (4) 8.25” balls and two (2) 6.25” balls will be provided.
The object of the game is to eliminate all opposing players by getting them "OUT". This may be done by:
Hitting an opposing player with a LIVE thrown ball below the shoulders.
A ball may hit multiple players as long as it remains live
A ball hits a player and that same player catches the ball, the throwing player is out.
A player catches a ball that has hit a teammate, the hit player is safe, the throwing player is out and the next player in the rotation enters the game.
A player struck by a ball above the shoulders will not be considered out, UNLESS, it is ruled by a referee that they intentionally moved in a way that led to being hit above the shoulders.
Teams will be given a warning the first time a ball strikes an opponent above the shoulders. A second strike above the shoulders will result in the throwing player being considered out (unless ruled intentional by a referee as stated above).
Catching a LIVE ball thrown by your opponent before it touches the ground.
A ball can be caught over the boundary line as long as the player has both feet fully in bounds.
A player using their ball to block a thrown ball from an opponent, but has the ball they are blocking with knocked out of their hands, will be out.
A player using their ball to block a thrown ball from an opponent, has the ball they were blocking with knocked out of their hands, but catches the thrown ball; the throwing player will be out.
One player may return to the game after a teammate catches a ball from the opposing team. Players must rotate in the same order they went out.
When a team is down to one player on the court, the opposing team may move beyond the centerline to the other teams attack line. If the down team is able to bring a teammate back into play, the opposing team must retreat back to their side of the court and behind the attack line, before play continues.
In order to reduce stalling, a violation will be called if a team in the lead controls all six (6) balls on their side of the court for more than 5 seconds. Violations of this rule results in the opposing team receiving four (4) of the balls and the game being restarted with both teams on their respective end lines.
6. Violation of any rule by players and/or spectators not on the court will result in a teammate on the court being ruled out.
LIVE: A ball that has been thrown and has not touched anything, including the floor/ground, another ball, another player, official or other item outside of the playing field (wall, ceiling, etc)
During play, all players must remain within the boundary lines. Players may leave the boundaries through their end-line only to retrieve stray balls. They must also return through their end-line. Any player that exits the court must be back on the court within 5 seconds of leaving the field of play, or they will be considered out.
*Only during the opening rush can players step one (1) foot on or over the centerline when retrieving a ball and not be in violation.
TIMING AND WINNING A GAME
The match will consist of four (4) game sets. The first team to legally eliminate all opposing players will be declared the winner. There is a limit of 8 minutes per game; at the end of the time limit the team with the most remaining players will be called the winners of that game set.
TIME-OUTS & SUBSTITUTIONS
There are no team time-outs during game play. Referees may call a timeout for disputes and injuries. Substitutes may only enter a match between games or in the case of injury.
Referees will be present to make final judgments. Be reminded that while the dodgeball tournament is designed to be a competitive event, the priority is the safety of all participants and spectators and the expectation is that teams conduct themselves appropriately and maintain good sportsmanship at all times. Teams or individuals that do not uphold this standard will be either be given a loss or will be removed from the event.
- League play will be a six (6) game guarantee.
- Teams will be divided into two (2) brackets; Bracket (A) and Bracket (B), based on the first two (2) games played.
Winning teams will be placed in bracket (A), Losing teams will be placed in bracket (B)
In the result of ties for a teams first (2) games, the teams captain will draw for the bracket they will be placed in.
Remaining four (4) games will be played against teams within your bracket
- In the event of a tie within brackets for playoff advancement, Match will be played as a best of three (3) rounds. Winning team will advance to Playoffs.
Reschedules must be requested three (3) days in advance. If not within 3 days, requesting team will receive a forfeit if unable to play with a min. of four (4) players.
- All Teams requesting a reschedule will incur a $15 Rescheduling Fee
If a team is a “No Show” on game day (has less than 4 players arrive at scheduled game time), such team will be considered as forfeiting the match.
- Teams that are a “No Show” will incur a $25 Forfeit Penalty, due prior to the start of next scheduled match
LEAGUE COST/ PAYMENTS
Dodgeball League Team Fee = $325 Per Team
League Fee must be paid in full prior to second (2nd) scheduled match. If not paid in full, team owing will suffer a Forfeit and subject to the Forfeit Penalty Fee of $25.
KO Indoor Dodgeball League is a Corporate Dodgeball event. Minimum of four (4) players must be employees of competing business.
- Other players may be directly related to employees (Siblings, Spouse or children 14+)
- All Players must be over the age of fourteen (14)
- Roster may NOT be changed after the second scheduled match has been played
- Only players shown on the roster may compete in Playoff Rounds
- Guest Players are allowed during regular season matches
Prior to every scheduled match, each player must be checked in at the front desk and receive a wrist band. Players without wrist bands will not be allowed to compete in the match.
Every player competing at a KO Indoor Complex event must have a Liability Waiver on file at the front desk.
Teams will be updated with any changes to the rules prior to or during the season, if necessary